// highground.h
// i'm not sure what the purpose of this file is

#ifndef HIGHGROUND_H
#define HIGHGROUND_H

#define SPRITE_WIDTH 32
#define SPRITE_HEIGHT 32

#define MAP_LAYERS 2
// 0 for ground height
// 1 for water-fountain relations

enum Direction {NO_DIRECTION, NORTH, EAST, SOUTH, WEST, START};

enum ObjectType {FOUNTAIN, WIZARD};

#define PHASE_CASTING	0
#define PHASE_MOVEMENT	1

#endif // HIGHGROUND_H

